XO · GAMESExplore the worlds ↗

Character study 10 · a guest, becoming familiar

The Visitor.

“What is ordinary to you
may be exactly what
someone else is missing.”

A travelling stall. A satchel that needs mending. A bell with a story still to tell. The Visitor brings possibilities from elsewhere—and stays long enough to listen.

New character concept · portrait and playable NPC introduction. The first animated 3D Visitor is at the Fair Exchange quay. Use “Look closer · Visitor” to meet him.

The Visitor, a carved wooden traveller in a moss-green cape and oxblood waistcoat, offering a brass bell beside a travelling harbor stall

XO Harbor · Character 10

The Visitor

Bring a possibility. Leave a connection.

Meet all ten Harbor characters & their cards →

The role at the table

A new arrival.
A useful question.

The Visitor gives Harbor a way to welcome an unfamiliar object, maker or place. Each return can bring another small story. His first encounter is A Fair Exchange: the value of an object changes when you understand what someone needs.

As an NPC, he offers the bell and asks for waxed thread. A later playable role can notice one missing connection and invite another player into it. That ability is a design direction, not an extra rule in the present rehearsal.

Print preview: front and back each 89 × 146 mm at 100% scale. Concept proof only; no supplier bleed, registration or NFC layer. Browser printing places the two faces side by side for a hand-cut proof.

Open portrait artwork ↗

XO Harbor · a perspective to try

The Visitor

A little curiosity travels further than a full trunk.
What I bring
A brass bell, a travelling stall and a story from another shore.
What I need
Waxed thread for a worn satchel—and someone willing to listen.
What I notice
Something overlooked here may be useful to a neighbour.
My invitation
Ask what matters before proposing an exchange.
A moment to keep
“I helped something find the person who needed it.”

First encounter · A Fair Exchange

Places collection · first city concept · working title

Chester Quay.

Some places begin with a thing
that has travelled further than you.

A fictional trading city beyond Harbor: canal-side workshops, a covered market and a quay where repairers, makers and travellers meet. The city grows from useful exchanges rather than another shop screen.

Cabinet of Stories → an old trade card → the Visitor → Chester Quay

Inside a drawer, you find a worn card bearing the mark of Chester Quay. The Visitor recognises its maker. He can tell you where it came from—and who is still waiting for the object it once accompanied.

First Places Card · Chester Quay
A view of the city, its landmark and an invitation: find the workshop behind the mark.
First encounter · The Maker’s Mark
Compare three clues together, ask before assuming, and return a lost pattern to the workshop that can use it.
Your Journey Card
Records your own clue and contribution. Visiting or collecting the Places Card alone does not complete the encounter.

Chester Quay is a fictional city and a first browser-local story. Its Places Card and The Maker’s Mark are ready to explore. Your account-backed Harbor journey stays separate.