XO PLACES

01 / A CITY BEYOND HARBOR

Chester Quay.

Every object came
from someone’s hands.

In the Cabinet of Stories, an old trade card was tucked around a worn wooden pattern. The Visitor recognised the city on the card. The maker is still waiting for the pattern to come home.

Harbor → The Visitor → Chester Quay

Follow the maker’s mark ↓

A fictional place in the XO world · first playable story
Walkable 3D neighbourhood · solo · around 8 minutes

A lantern-lit canal passing beneath a stone bridge, with timber workshops, a covered market and a clock tower

XO PLACES / 001

Chester Quay

Find the hands behind the mark.

THE FIRST ENCOUNTER

The Maker’s Mark.

A new arrival

THE VISITOR’S NEXT SHORE

A little further along.

Choose your perspective below to step onto the quay.
At the mooringTap paving to walk · arrow keys · or choose a place below
V

THE VISITOR

“Come along. We will find the hands behind that mark. Take a look around first.”

Your field notes.

LOOK · ASK · COMPARE

Nothing here is lost forever.

Choose a perspective to begin. Then visit the market, clock tower and mooring to build your case.

A PLACE IS MORE THAN ITS POSTCARD

You brought something back.

At Willow Works, a repaired ferry lantern is waiting for the next crossing. The Places Card introduces the city. Your Journey Card remembers what you noticed and made possible there.

Return to the Visitor →

XO PLACES / 001 · CARD BACK

Chester Quay

A city that keeps
useful things moving.

Look for
The clock tower, covered market and workshops beneath the east arch.
What belongs here
Repair, exchange, a question asked before an assumption.
Your invitation
Follow the mark to the hands that made it.

This is a place to discover. Turning this card does not complete the encounter or award a Journey Card.

Your notebook