✦ Private Passage
XO GAME

HOSTED BY THE MESSENGER

Making XO.
You can be part of it.

The Voyager explores. The Messenger brings the news: what changed, who helped, and where your next contribution could begin. We are preparing four episodes with the existing Harbor scenes.

The hooded Voyager holding a Message Bottle beside the lantern-lit Harbor
Harbor concept art · explore the separate 3D study and 16-second story preview.

Pilot in preparation. The Messenger is our host character. The performer, channel and broadcast dates are not confirmed yet. The Harbor is a playable prototype; Gift Circles is a shared two-player tabletop trial. The wider multiplayer world and physical collectibles are future work.

DESIGN JOURNAL ·

A world needs room
to be explored.

From worlds on screen to worlds in your hand. We have chosen 146 × 89 mm, landscape for the XO World Box.

The earlier 121 by 70 millimetre card beside the selected 146 by 89 millimetre card, shown at the same scale
Same scale, more room. These are digital previews; their size on your screen is not a physical measurement.

The ruler changed the decision.

The 121 × 70 mm study looked promising on screen. Measuring it made us realise how little room there would be for the tiny discoveries inside each scene. After comparing three sizes, 146 × 89 mm felt right: roughly 53% more card area, while still feeling like a card you can hold.

We kept the complete artwork. We also corrected the caption: the title and question now share the centre of the image, with the world ID and XO target at its edges.

Worlds in landscape. Characters in portrait.

A landscape World Box can open a whole scene. A future portrait Character Box could give each figure its own space. We want to explore how those two families could meet in one game; the combined rules are still to be developed.

The next test happens in our hands.

Three designs will help us evaluate a small printed proof deck: colour, caption legibility, fine detail and finish. The stock, supplier template and packaging still need to be confirmed before ordering. This is a design study, not a finished production deck.

XO concept and art direction · AI-assisted artwork · Format selected, physical print proof pending.

The first four chapters

EPISODE 01 · IN PREPARATION

A Bottle. A Voyager. A first shore.

From the existing concept image to the playable Harbor preview.

Planned chapter outline
  1. Open with the existing 16-second Bottle scene; introduce the Messenger as host.
  2. Show what is concept art and what is already playable.
  3. Walk into Harbor, pick up the Bottle and try Simple view.
  4. Demonstrate the small-screen playtest brief and how to become its Keeper.
  5. Recap one real finding and the next episode’s question.

Short clips: Bottle’s holiday joke · concept-to-game comparison

Ready when: Messenger performer, channel, date and public preview verified.

Make Harbor comfortable on a small screen →
EPISODE 02 · IN PREPARATION

A gift needs another Voyager.

Two players find their way to one shared Gift Circles table.

Planned chapter outline
  1. Recap an actual playtest contribution, if one has been reviewed.
  2. Introduce the two players and the shortened tabletop rules.
  3. Play the shared table and compare both players’ results.
  4. Review the table playtest brief and invite a clear contribution.
  5. Give credits for accepted work; leave unreviewed work marked as submitted.

Short clips: The first shared delivery · both players see the same result

Ready when: Messenger performer and a second player confirmed; invitations rehearsed off-stream.

Help two Voyagers find their first shared table →
EPISODE 03 · IN PREPARATION

Someone kept the task moving.

Follow a real community contribution from submission through review.

Planned chapter outline
  1. Introduce a contribution whose author agreed to share it.
  2. Explain the brief and its acceptance criteria.
  3. Show the reviewed result and the change it supports.
  4. Reveal the public completion summary; open a next task only if capacity is free.
  5. Credit the contributor and show the next concrete step.

Short clips: Before and after · a credited community result

Ready when: A real contribution accepted and cleared for public presentation; otherwise postpone the reveal.

Follow the current open task on the community board →
EPISODE 04 · IN PREPARATION

What should this world build next?

Review the four-part pilot and choose one feasible next experiment.

Planned chapter outline
  1. Show the confirmed changes made during the pilot.
  2. Recap playtest findings, accepted contributions and remaining obstacles.
  3. Compare one digital-world improvement with one physical-prototype idea.
  4. Gather preferences; the reviewer scopes one next task within available capacity.
  5. Thank the makers and state what is decided and what is still a proposal.

Short clips: The Harbor before and after · the next community question

Ready when: Pilot results available; next experiment has a reviewer and a feasible scope. A preference vote does not commit production.

Choose the next bounded brief with the community →

A place on the other side of the screen.

You can watch, play or keep one community task moving. Submitting work starts a review; accepted work gets a public result and contributor credit. We keep the board small so each task gets attention.

Find your first taskOpen the public stream board
Data care