Two players · delivery rehearsal
The Gift Circles.
Carry something for someone else. Let four deliveries connect your journeys.
BeyondWildsHarborFoundry
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✦One world.
One world.
Two journeys.
From Beyond, find your way to Harbor.
P001.1 board · 12 steps from Beyond to Harbor in either direction.
Rules for this shortened trial
Based on P001.1 · online trial XO-SHARED-GIFT-002. This is a two-player delivery rehearsal, not the complete tabletop game.
- Both Voyagers start at Beyond (node 0), with 1 Trust each. Compass, Lighthouse Lens, Message Bottle and Harbor Key form a fixed four-card mini-deck, shuffled and dealt two each.
- Move 1 or 2 adjacent nodes in one direction on the 24-node ring. Then PASS. A printed CARRY held by its finder must be sent first. The finder cannot use it. A Bottle must carry a Value you actually hold.
- Deliveries stay face-down until the recipient starts their next turn. Then reveal and resolve a Bottle. Before trimming to two Artifacts, you may use a received Compass or Harbor Key; using it discards it automatically. Otherwise discard received cards and keep undelivered gifts.
- Each successful printed PASS or CARRY delivery counts once. An optional repeat gift never counts. The first move ending at Harbor (node 12) reveals the World Condition; moving past it does not. Four deliveries plus that reveal complete the delivery goal and end this trial for both players. This trial does not require both Voyagers to finish at Harbor. This does not complete their personal Passage.
- Received Compass and Harbor Key use their printed movement. A Lens before the World reveal lets its recipient see the condition privately and share a true clue.
- Encounter draws, character abilities, Harbor actions, Beacon scoring and Lens encounter reordering are outside this rehearsal. The full tabletop Passage still requires Harbor, Knowledge, Trust, Courage and a completed World Condition.
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